The Begnning and End goal of everyone in The Kyber Order, Flowbat is fusion of actual fighting and cooperative movement. Flowbat moves away from the competitive aspect of most lightsaber combat schools of thought, with the goal of creating protracted lightsaber battles, as seen in the films, with minimal or no pre-established choreography. In Flowbat, “opponents” work together to make each other look good, while the audience remains unaware that they aren’t actually fighting to win. Flowbat matches are timed only—there is no “winner” or “loser”. Flowbat Matches are 30 seconds, 1 minute, or 1.5 minutes, and mistakes/contact do not stop the round. However, the Referee can add conditions as they see fit.
A more difficult form of Flowbat, as now, consequences are introduced. In regular Flowbat matches, it doesn’t matter if one fighter tags another with their saber, disengages for too long, and similar. Advanced Flowbat introduces a consequence to add intensity: if one fighter tags another with their saber, disengages for too long, and similar, the time resets for both. These matches are 45 seconds, 1.30 minute, and 2 minutes, with the full time resetting, and always done in lots of 3, at speeds 2-3, and no disengagement lasting longer than 3 seconds. The fighter with fewer resets can be considered the “winner”. The Referee can add conditions as they see fit.
Limb and the following, One-And-Done, are competitive-style combat where each participant aims to defeat their opponent. This helps to sharpen your Flowbat focus, and deal with the unexpected during a Flowbat match. For Limb, If you are struck in one, you reset to the center but “lose” that limb—an arm goes behind your back, and for a leg, you must hop or kneel. Losing two limbs results in a match loss. A strike to the head is an instant loss for the attacker, while a body(not specifically a limb) strike counts as a 'limb' loss, and you reset, but no limbs are removed from play. Matches are best of three for a win, 2 of 3 matches for total victory. Limb combat is designed to enhance Flowbat skills and introduce competition; it is not used in advancement trials, and is always voluntary. Also, the Referee can add conditions as they see fit.
Similar to Limb, but any legal hit ends the round. Matches are best of three for a win, 2 of 3 matches for total victory. Like Limb, One-And-Done combat is designed to enhance Flowbat skills and introduce competition; it is not used in advancement trials, and is always voluntary. Referee Bit.