The original and simplest.
A situational awareness Flowbat, with loss conditions.
Level 1: Hitting or bumping into the arena lights or one of the scattered 5-10 large orange cones resets the match time. The third foul is noted but not a reset.
Level 2: Hitting or bumping into the arena lights, one of the scattered 5a-10 large cones or the various small cones resets the match time. The third foul is noted but not a reset.
Level 3: Hitting or bumping into the arena lights, one of the scattered 5 -10 large cones with targeting poles or the various small cones resets the match time. The third foul is noted but not a reset.
A more difficult form of Flowbat, with loss conditions.
Conditions: Match time fully resets if physically tagged by a saber (a third tag is noted but not a reset), if Flowbattents disengage for longer than 3 seconds, by touching arena barrier lights or cones, or by meeting extra referee-added conditions. Best two out of three is the victor.
An even more challenging situational awareness Flowbat.
Level 1: Being physically tagged by a saber, hitting or bumping into the arena lights or one of the scattered 5-10 large orange cones resets the match time. The third foul is noted but not a reset.
Level 2: Being physically tagged by a saber, hitting or bumping into the arena lights, one of the scattered 5- 10 large cones or the various small cones resets the match time. The third foul is noted but not a reset.
Level 3: Being physically tagged by a saber, hitting or bumping into the arena lights, one of the scattered 5 -10 large cones with targeting poles or the various small cones resets the match time. The third foul is noted but not a reset.
2 Arms, 2 legs, 4 possible points. This Flowbat has physical contact.
Conditions: A legally struck limb is a lost limb (arm behind back; hop or kneel for the leg; body counts without losing a limb) and Flowbattents are reset to the arena's centre. Losing two limbs or striking the head is a loss.
A n explosive, one hit style of Flowbat. This Flowbat has physical contact.
Conditions: A legally struck limb or chest ends one of three rounds.
Use these to spice up any other Flowbat type!
Extra Flowbat Complications: Use these to make any other type of Flowbat a little more interesting!